- ACC: FAQ
Animas Custom Choppers <--> FAQ
Here you'll find the frequently asked questions...
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"Is it possible to get a modify-version of my bike?"
Nope - if you'd like to have some easy modifications, just talk to us, but this whole modification-process will need some time (sometimes a week). Sadly, we cannot satisfy all wishes, we just don't have the time to do.
"I want a custom work! Can you do that for me?"
Depends on what you exactly want. At the moment, we don't take any custom jobs, but if you have a kick-ass project in mind, just let us know. If we think it's awesome, we'll do it ;-)
"I sit about a meter above my bike. What the hell is this and what can i do against it?"
2 options:
1.: SL is extremely slow and/or laggy. In that case, it just takes a little longer for your client, to download the needed animations. Be patient and it will work ;-)
2.: Your Animation Overrider is still triggered on. On vehicles, you should always turn your "Sit"-function off! If you don't have a seperate Sit-function, close down the whole thing.
"Isn't a high-prim bike a no-go for performance?"
I don't know who rumored that one, but as a matter of fact, high-prim bikes don't effect the performance in another way then regular bikes. The attachment doesn't really interact much with the bike, so no reason to worry about.
If you are wearing a 255 prims-belt or a bike attachment, the difference doesn't really matter ;-)
"I can't see an unlock-feature on my high-prim bike! Is there or will there be one?"
At the moment, there won't be an unlock option for high-prim bikes. On those bikes, most of the work is used for the attachment, which appears in the rider's inventory automaticly while riding. Therefore it wouldn't make sense for ACC to build in such a feature.
But, if LL offers a function to attach a linkset without having it in your inventory, this feature will definitely come in a future update!
"But why an attachment then? Isn't it possible to link all prims to one object?"
Sadly no. Physical vehicles are allowed to have 32 prims since the new physics engine Havoc4 (31 prims before). The driver and the passenger are counting as 1 prim each, so there're 30 primitives left for building.
"I've read about non-physics-vehicles somewhere, which allow you to use way more prims. Is it possible to put such a script into my bike?"
No, non-physics-vehicles don't allow a handling which you want to have for your bike. To get a handling like that, you'll need way too much scripting, which would end up in a worse performance.
Lunaaa & Diddi Alter
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